Reconstruction of 3D objects: how to save time and memory while preserving details
Highly-defined 3D objects play more and more a central role in Computer Graphics. Actually, several fields of application deal with 3D assets (just think about the employment of AR/VR for videogames, medical applications, cultural heritage preservation, e-commerce). In such a context, the challenge is to create 3D models stuck to […]Read more
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